MODmonday: Mona: The Assassin
Given the massive library of PC games, it only stands to reason that many venerable titles have yet to receive sequels. Sometimes that can be a good thing. Many are the developers who churn out half-baked sequels in an obvious attempt to cash in on a preceding game's success, only to burn out their fans who view the anticipated sequels as nothing more than petty patch updates running $50 or more.
Max Payne and Max Payne 2: The Fall of Max Payne, are not two such games. Since autumn of 2003, the brooding cop and his popular noir tales have sat dormant despite audible pleading from fans for a third installment. Rumors of Max Payne 3 have flown for years, leaving fans searching out the best in user-developed mod to sate a void only a virtual painkiller can truly heal.
Enter Mona: The Assassin, a new mod for Max Payne 2 that, while not a true sequel, successfully captures the paced action and gritty atmosphere that made Max's two official forays successful enough to... well, to warrant such a frothing demand for a true sequel.











